Arms and Legs


Arms and Legs

Arms and Legs looks simple, but it's not at all! Bring up a student and select one player in the game's settings. Have the student face away from the screen (blindfold if necessary). A stick figure will appear on the screen. When you hit the spacebar, the character will either raise or lower their arms and legs in this order: Right Arm, Left Arm, Right Leg, Left Leg (repeat). There's a raise and lower sound effect that plays with each move. The student simply needs to listen for that cue and either raise or lower an arm/leg in the correct order to match the character on the screen. It's way harder than it sounds. Once your students become pros, you can add more players! Hitting the spacebar will cycle through each player before returning to the first!


This is game for getting some of your students moving and having fun. It also makes for a great opportunity for the rest of your students to make fun of those contestants who don't naturally pick up the game. Pull some students to the stage and get the game started.

Our favorite way to play this game is to place two teams of four against each other. The contestants want to listen to the beats of the game and match the stance displayed by their avatar on the screen. If the student does not match their avatar, they're eliminated. Those who match, survive.

Now, it's the next team's turn. Their goal is the same. Match your stance to your avatar's stance and survive. Teams take turns until one team at least the other.

Another way to play is without teams. A line of 5-10 students listen for the beats and match the stance of their avatar. the game is the same with teams. If a student fails to replicate the proper stance, everyone points to them and laughs them off the stage. After the first round of losers are wiped off the screen, another round begins. This continues until a sole survivor reigns as new King or Queen of Arms & Legs.

This game is a great tool in your arsenal because the concept is simple to understand, challenging to play, and takes no setup.